![]() ![]() There is enjoyment to be had here and the softbody collisions can be really incredible to watch, but don't go into BeamNG.Drive expecting a finished game, as its Steam page says it is at least 12 months from being feature complete. The sound is particularly lacking, as there isn't any music, and the car sound effects are clearly placeholders. There are only a handful of levels, no form of progression, only a couple of sparse game modes, and a whole suite of other missing features. ![]() Nothing felt unintentional or unexpected about the driving, just very precise with a high learning curveįair warning though: while BeamNG.Drive is currently a fun sandbox game, it is definitely an Early Access game. With update 2.0, The Redux, as the name implies, the mod has been nearly. Well, we have definitely reached and succeeded in that regard. It took some time for me to adjust to how the game wanted me to play, but once I did I found there was actually a deeper level of control over what I could make the cars do. WBIMP (pronounced: wuh-bimp) was a project first formed by a friend of mine, Workclock1 back in 2017 to expand the games content in the form of adding parts, skins, and more configs. I was confused why driving over simple speed bumps would tear my car to pieces, until I realized I was trying to drive over them at 60+ MPH-a feat completely achievable in a game like Grand Theft Auto 5, but near suicide in the real world. I could noticeably feel the difference between heavy cars and light cars, between a stock engine and a souped up one.
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